Post by fizzy on May 2, 2015 23:07:53 GMT
I first tested this theory on my self and then on Notfair and Flavslayer sadly they are no longer here to verify the findings nor did i keep the logs but i will give 5000p to any one that thinks im wrong and wishes to take extensive logs to prove it.. if your findings show im wrong 5000p is yours if im right then you learned a lesson..
first i will say that lyr is loosely based off mccode http://mccodes.com they give away the first version free you can see that the theme is different but every thing else is the same so you can see the source most this game is based on...
the globals i believe there to be 2 aspects to global.. both aspects are based off kill count...
first the guaranteed global i think the main global system is run exactly like the quest system and in that when you hit a certain number of kills you global i think this number is reduced by the perm boost just like quests so eventually every one is guaranteed a global.. the more globals you get the higher the number rises just like the quest system... like with the map dope system when you donate to it it adjust to your current kill count so if you raise it 500% all at once it'll adjust to your kill count and you will pop off like crazy until the the 500% is infused into your current kill count..
the second factor i think is the player of the hour script it tracks kills for they hour the largest one wins.. i think they took this system and set it to log for 24 hours but set the awards to every 7 minutes or so... so every 7 minutes the person with the highest kill count for the day pops off then that persons when you pop im sure you get a negative but not a full reduction back to 0.. to make the math simple we will say the average user kills 5000 mobs a day so when you clear 5000 mobs for the day the negative reduction is less effective as your count becomes well above the majority at this point your odds at a global increase drastically until server reset when the entire count is reset..
double globals.. are explained by you hitting the milestone global at the same time you hit is the minute globals..
if you keep track of your globals for a month it is easy to start predicting global payouts shitty globals pay out way more but for all the random dice roll bolster on the wiki patterns do form as no rng is truely random there have been several papers and studies on the matter...
blue boss globals count as kill count globals and daily globals.. boss attacks are counted just like mob attacks.. the longer your area boss last the better the odds is one your globals will be eaten as a dp global.. this excludes the purple boss global at the end i don't think that relates to globals at all..
the one thing we can say for sure is that people that hold enter will do better on globals then any one that dose not the whole system is based on kills...
it is totally possible that there is some kind of negative buff in place in dungeons to help counter act the quicker kill counts in dungeons tho completely not provable ...
any one that wishes to log daily kill counts and globals for one month and then reducer or increase globals for 500% for one month in order to disprove and gain the 5000p is welcome to try just hit me up and let me know your starting but it dosnt matter cause i wont have to pay
********* a side note the 7 minute timer for the globals was pulled out of our assess as there is no way to definitively prove the timer with out the source 7 minutes was chosen based on the average number of globals. this whole system was based on the percentage data gathered by 3-4 people over week long periods of time i do not claim that this is 100% accurate but more as a high probability of the actual set up in style based of the game engines original program and the data we can mine from the game..
first i will say that lyr is loosely based off mccode http://mccodes.com they give away the first version free you can see that the theme is different but every thing else is the same so you can see the source most this game is based on...
the globals i believe there to be 2 aspects to global.. both aspects are based off kill count...
first the guaranteed global i think the main global system is run exactly like the quest system and in that when you hit a certain number of kills you global i think this number is reduced by the perm boost just like quests so eventually every one is guaranteed a global.. the more globals you get the higher the number rises just like the quest system... like with the map dope system when you donate to it it adjust to your current kill count so if you raise it 500% all at once it'll adjust to your kill count and you will pop off like crazy until the the 500% is infused into your current kill count..
the second factor i think is the player of the hour script it tracks kills for they hour the largest one wins.. i think they took this system and set it to log for 24 hours but set the awards to every 7 minutes or so... so every 7 minutes the person with the highest kill count for the day pops off then that persons when you pop im sure you get a negative but not a full reduction back to 0.. to make the math simple we will say the average user kills 5000 mobs a day so when you clear 5000 mobs for the day the negative reduction is less effective as your count becomes well above the majority at this point your odds at a global increase drastically until server reset when the entire count is reset..
double globals.. are explained by you hitting the milestone global at the same time you hit is the minute globals..
if you keep track of your globals for a month it is easy to start predicting global payouts shitty globals pay out way more but for all the random dice roll bolster on the wiki patterns do form as no rng is truely random there have been several papers and studies on the matter...
blue boss globals count as kill count globals and daily globals.. boss attacks are counted just like mob attacks.. the longer your area boss last the better the odds is one your globals will be eaten as a dp global.. this excludes the purple boss global at the end i don't think that relates to globals at all..
the one thing we can say for sure is that people that hold enter will do better on globals then any one that dose not the whole system is based on kills...
it is totally possible that there is some kind of negative buff in place in dungeons to help counter act the quicker kill counts in dungeons tho completely not provable ...
any one that wishes to log daily kill counts and globals for one month and then reducer or increase globals for 500% for one month in order to disprove and gain the 5000p is welcome to try just hit me up and let me know your starting but it dosnt matter cause i wont have to pay
********* a side note the 7 minute timer for the globals was pulled out of our assess as there is no way to definitively prove the timer with out the source 7 minutes was chosen based on the average number of globals. this whole system was based on the percentage data gathered by 3-4 people over week long periods of time i do not claim that this is 100% accurate but more as a high probability of the actual set up in style based of the game engines original program and the data we can mine from the game..
Last Edit: Sept 10, 2015 0:29:54 GMT by dwain